PlayStation has laid out its Comic-Con 2026 plans, and the headline acts are exactly the games fans have been waiting years to hear more about. Running July 23-26 at the San Diego Convention Center, the slate is built around two marquee panels — Marvel’s Wolverine and a God of War Laufey session — plus a public-facing Marvel booth and a wrapped trolley that turns downtown San Diego into a week-long scavenger hunt.
The show floor opens July 23, and the panels are clustered into the first two days. Thursday, July 23 is the heavy hitter: Insomniac’s Marvel’s Wolverine takes Hall H at 11:15 AM PT with Creative Director Marcus Smith, Game Director Mike Daly, Narrative Director Walt Williams, and Sr. Project Director Jess Reiner-Reed, joined by cast members. Immediately after, at 12:00 PM PT in the same room, Arc System Works brings MARVEL Tokōn: Fighting Souls to the stage, moderated by fighting-game commentator Sajam with Producer Takeshi Yamanaka and Localization Director Amber Seitz.
Friday shifts the spotlight to Santa Monica Studio. A God of War Laufey panel fills Ballroom 20 from 5:30 to 6:30 PM PT, led by Game Director Ariel Lawrence and Studio Head of Creative Cory Barlog, with the cast including Deborah Ann Woll (Laufey), Chris Judge (Kratos), Jack Quaid (Phranque), and Perlina L. It is the first major public Laufey conversation since the studio confirmed the new saga, and the guest list suggests a focus on both story and performance capture rather than a gameplay reveal.
For attendees, the Marvel presence extends beyond the panels. From July 23-26, the Marvel Booth (#2329) on the show floor lets players take a Marvel’s Wolverine photo and walk away with giveaway items like Wolverine Claws and a copy of the Marvel’s Wolverine comic. A Marvel’s Wolverine-wrapped San Diego Trolley runs around the convention center and downtown, and the Omni Hotel Lawn hosts a Madripoor Sunrise Slushie stand beside a Proto-Sentinel Head photo op.
What is notable here is the structure. PlayStation is using Comic-Con less as a reveal platform and more as a fan-engagement showcase: photo ops, freebies, and a city-scale Easter egg hunt rather than a slate of new trailers. That tracks with how Marvel’s Wolverine has been handled since its 2021 announcement — long on silence, short on footage — so a Hall H panel with the full creative and acting team is the most substantive look fans have been promised in years.
For everyone not in San Diego, PlayStation says it will keep audiences updated on any announcements that surface during the event. Given the cast-heavy lineups, expect behind-the-scenes and performance-capture stories over new gameplay captures, though a surprise trailer drop during either Hall H session remains the perennial Comic-Con hope.
The takeaway for players: if you are tracking Marvel’s Wolverine, July 23 is the date to watch, and the God of War Laufey panel on July 24 is the one to circle for the new saga’s tone. Both panels are in the largest rooms Comic-Con offers, a signal PlayStation expects heavy demand and is steering the biggest crowds toward its two flagship franchises.
What makes this year’s lineup different from a typical Comic-Con appearance is the balance between the two IPs. Marvel’s Wolverine has gone nearly five years since its cinematic announcement with almost no public footage, so a Hall H panel staffed by the full creative and acting leadership reads as the studio finally settling the game’s story and performance approach before any wider reveal. God of War, by contrast, is mid-saga: the Laufey panel is positioned to deepen the new Norse-inflected chapter rather than introduce it, which is why the cast list leans on returning performers like Chris Judge and Deborah Ann Woll alongside newer names such as Jack Quaid.
For attendees who cannot get into the ballroom sessions, the Marvel booth and trolley are the accessible layer of the activation. Booth #2329 runs the full four days and is free to visit, and the wrapped trolley plus the Omni Hotel Lawn slushie stand extend the experience outside the convention center itself. That outside-the-venue footprint is the part most likely to generate the week’s social-media moments, since it does not require a Comic-Con badge to participate.
Source: PlayStation.Blog — Get ready for PlayStation at Comic-Con 2026 in San Diego