Gaming

Ex-Little Nightmares Studio’s End of Abyss Sets October 1 Xbox Launch Date

Ex-Little Nightmares Studio’s End of Abyss Sets October 1 Xbox Launch Date

Image: Xbox

Xbox has confirmed an October 1, 2026 launch date for End of Abyss, the debut twin-stick Metroidvania from Malmö-based Section 9 Interactive, a studio founded by ex-leads of the Little Nightmares development team at Tarsier Studios [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

The announcement follows a hands-on demo shown to press at Summer Game Fest: Play Days in June 2026, with playable content pulled from several hours into the game set in a dark, sprawling underground industrial facility [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

Players control young combat technician Cel, who starts with a recharging energy pistol and a distinctive spherical diving-style helmet, and unlocks additional gear as they progress. The title is published by Epic Games Publishing [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

Launch Date and Studio Background

End of Abyss is scheduled to launch exclusively on Xbox Series X|S on October 1, 2026 [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

Section 9 Interactive marks the first independent studio launch for Mattias Ottval (lead programming), Marcus Ottval (art direction), and Gustaf Heinerwall (game direction), all of whom shipped Little Nightmares and 2025’s Reanimal during their tenure at Tarsier Studios [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/]. The studio’s focus on atmospheric, tone-driven horror design aligns with broader 2026 industry trends in narrative horror highlighted in recent Xbox first-party coverage of fear-focused interactive experiences that center player empathy [https://news.xbox.com/en-us/2026/06/19/ghost-at-dawn-is-about-fear-empathy/].

Ex-Little Nightmares Studio’s End of Abyss Sets October 1 Xbox Launch Date
Image: Xbox

Gameplay and Design Details from Hands-On Demo

The Summer Game Fest: Play Days demo tasked players with activating three power cores to bring a dormant reactor back online in a grim, industrial underground complex [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

Gameplay blends tight twin-stick shooter combat with structured Metroidvania progression. Movement is handled via the left stick, with 360-degree aiming mapped to the right stick; face buttons handle a dodge roll and limited-use healing that recharges when players interact with save pods scattered across the map [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

Initial gear includes an unlimited recharging energy pistol, with limited-ammo shotguns for crowd control and tougher enemies, flares for illuminating dark areas and distracting hostile mutants, and grenades for area damage [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/]. All crafting materials are collected from the environment and defeated enemies, and spent at dedicated stations to craft new ammo, equipment, and permanent character upgrades.

The Metroidvania structure is tightly integrated with the core loop, with locked doors requiring key items found in optional side areas, backtracking through previously visited chambers to access new paths, and a map that updates with informative icons when players scan new objects [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/]. This structured, exploration-focused progression model is shared by several major 2026 live service releases, including the Sea of Thieves Custom Seas update that added region-locked progression paths and new map-based objectives for players [https://news.xbox.com/en-us/2026/06/19/sea-of-thieves-custom-seas-update-details/].

Combat is designed to feel expressive, with single-button inputs supporting multiple use cases: holding the pistol’s fire button charges a high-damage shot that temporarily disables the weapon’s standard fire mode, while tapping the grenade button throws a short-range explosive and holding it launches a longer-range projectile [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

The demo included a challenging encounter with a room of tougher mutated enemies that could be cleared by kiting foes into a single well-placed grenade blast, taking out three to four targets at once.

What Sets End of Abyss Apart From Prior Tarsier Titles

End of Abyss inherits the grim, cinematic atmosphere that defined Tarsier’s Little Nightmares and 2025’s Reanimal, but the Section 9 Interactive team has deliberately shifted away from the mechanically simple, evasion-focused horror gameplay of its prior releases to prioritize player agency and expressive action [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

The game retains that signature environmental storytelling and oppressive tone, but layers in a robust twin-stick combat system that lets players feel capable and powerful rather than helpless [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

This design pivot reflects a broader 2026 industry trend toward empowering player choice in horror-adjacent titles, a topic explored in the June 19, 2026 episode of the Official PlayStation Podcast covering narrative design for upcoming first-party releases including Vesper Underground [https://blog.playstation.com/2026/06/19/official-playstation-podcast-episode-544-vesper-underground/].

This is a deliberate design choice to cater to players who want to fight back against the game’s mutated threats rather than simply evade them.

Bottom line: End of Abyss is a promising debut from ex-Little Nightmares developers that replaces the helpless evasion horror of its creators’ prior work with expressive twin-stick combat and classic Metroidvania progression, and is worth adding to your Xbox Series X|S wishlist ahead of its October 1, 2026 launch [https://news.xbox.com/en-us/2026/06/19/end-of-abyss-combat-exploration-hands-on/].

We may earn commission from affiliate links at no extra cost to you. Last updated: Jun 20, 2026.
Aira

Founding Editor and Publisher of ZBrandCo, covering artificial intelligence, open-source software, and the developer tools people actually use. Signal over hype: every story starts from a primary source and explains why it matters. ZBrandCo runs no paid reviews and no affiliate links. Tips and corrections: editorial@zbrandco.com.